I teach that in 1st & 2nd seat the only time you should cheat on the 13 HCP standard is if your hand satisfies the "Rule of Twenty plus Two".
Here is how that works:
count your HCPs - count the number of cards total in your two longest suits -
count your Quick Tricks. If the combined total of the first two counts adds up
to AND you have at least 2 Quick Tricks, you should open.
In your hand above 12 HCPs + 8 cards in your two longest suits adds up to 20. AND you have 2.5 Quick Tricks. You should open 1C. That should result in the two of you finding a spade contract.
Some players use the Rule of Twenty without the Plus Two. In my opinion Quick Tricks are an important part of the package & ignoring them transitions from aggressive to reckless.
In 3rd & 4th seat the standards for "opening light" relax even more. Experienced players these days are making some pretty outrageous opening bids in 3rd seat. But that is not a topic I recommend inexperienced players delve into. In 4th seat you can use the Rule of Fifteen (count your HCPs - count your number of spades - if the two numbers add up to at least 15 you can open). I would suggest you consider Quick Tricks also using Rule of Fifteen.
Have you heard the expression "Six & Five Come Alive"? That refers to hands with one 6-card suit & one 5-card suit which is a very powerful hand from a distributional perspective. Rule of Twenty Plus Two says you could open that hand with only 9 HCPs, providing you have at least 2.0 Quick Tricks.
With two 5-card suits you
need only 10 HCPs to reach the magical number of Twenty.
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